Version 0.31.4
Saturday, August 19, 2017
BALANCE
- Credit rewards for conquest have been significantly increased for all Tiers.
- We are now giving Credit rewards when unlocking new ships, of the build cost of the ship. This will ensure you can always immediatly build a ship you just unlocked.
- For example, unlocking the Gemeter SX will give you 1,000 Credits, and unlocking the Gemeter DX will give you 10,000 Credits.
- NOTE: These rewards will be applied retroactively to already unlocked ships.
- Overall quality for rare drops has been increased in T6 systems.
BUG FIXES
- Fixed a serious bug where Credits were not given when purchasing Packs. This affected very few customers, and we are in the process of fixing their accounts and contacting them individually.
- Items are no longer destructible after 10s, but properly after 30s.
- Disabled the foreword from the developers on first launch, which seemed to cause blocking issues to some players.
- Removed the ability to bind keys Hide all interfaces and Hide interfaces partially, which caused issues when bound to left click for example.
- Fixed the LinkSys abilities being properly removed from their target when the emitting Astrolax dies.
- Fixed the computation of remaining SP on the sector description and sector tooltip. The number displayed was only approximately correct, now it should be exact.
- (Hopefully) fixed the issue of the navigation UI getting cluttered with Conquered systems.
- Fixed a typo in the description of RaimBlock.
All the latest patch notes are readable in this thread.