Hello Nomads,
We've just released a new update.
Hopefully we've found a fix for long linux issue with libsqlite database library. We've reworked Sandy library to not use it directly, but tunneling queries through the game database connection which effectively removes issues with sharing the same file between different code. That means no more errors on Linux builds and maybe could fix some save corruption on other platforms too. Our testers also reported slightly better performance during the game load.
The other change involves automatic mining machines. There were many ambiguities in how the mining process works and what resources are acutally mined. More info in our bug tracking system. So we decided to display the estimated amount of resources mined per hour instead of mining pobability percentage.
There were also some minor fixes, full list of changes continues..
- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes trobules under water on Easy and Hard settings)