From now on the Elven Assassin becomes more like RPG. Each round you are gaining more experience based on your contribution in killing orcs and the spectacularity of your shoots. Once the acquired experience increase your character level you are gaining a spell point that can be used to learn one of the fire element spells.
This time you can also comment on reddit:
Reddit post
You can find a detailed list of changes here:
New features:
- Castle interior as a new Main Menu location
- The spell progression stand
- Five fire element spells:
- Fire Arrow
- Fire Claws
- Arrow Rain
- Fire Explosion
- Meteor Storm
- Bow shop stand draft
- Indication of player level on the scoreboard
- Experience bar showing experience gained after each game
- “Always speak” option in settings
- Pickable objects in castle menu
Adjustments and Improvements:
- Dragon and troll have health point bars
- Troll now screams when spawning on the map to brought attention
- If dragon is hurt enough returns to its nest
- Add message when no multiplayer games were found
- Add message when player have been disconnected from the server.
- The arrow hand now reflects the real hand rotation
- Show castle health as percentage instead of the number
- Troll now takes more damage when entering the castle
- Leaderboards now should save scores of all players
- Performance optimization on both locations
- Adjust Troll, Orcs sounds
- Adjust Dragon, Troll, Orc animations
- Add message explaining by whom the player was killed
- Make catapult less overpowered
- Allow teleporting in Singleplayer mode
- Use improved bow mechanics and remove it from the settings menu
What is being worked on:
- Bow shop
- Changes to wyverns
- Further bow mechanics improvements
- Performance optimizations following with graphics improvements
This is the first attempt to character progression in Elven Assassin and the following updates will bring more improvements and adjustments to the system.
Stay tuned.