We've been working on the improvement of bow mechanics for quite a long time.
Finally, we can show it to you.
Here is the list of changes we made to accomplish that:
- Vertical Offset introduced - the further you stretch the bow, the closer the arrow gets to your's eye (In the vertical axis) This allows for the best aiming results. Besides that, it makes the arrow not fly above the orcs. This is represented by "Improve Offset" option in settings
- Increase Horizontal Offset - now the arrow goes straight forward, while before it went to the left
- New Horizontal Offset calculation - before the rotation of the Arrow hand controller have a big impact on the direction of the arrow. We have change the way of calculation so now the aiming should be much more consistent
- Fix arrow spawning position - Before, upon the release of the arrow it's position was slightly changed especially when holding bow horizontally. Now it's fixed.
- Scale the bow model for easier aiming.
- Make arrow thicker for better visibility.
- Increase velocity of arrow
- Improve release arrow sound
Here is a capture of a very professional benchmark: :)
https://www.youtube.com/watch?v=PQG4hN3DKTg
We will appreciate any comments about new mechanics. Thanks for support.
Other Fixes:
- Caching the Achievement Statistics for better performance.
- Slightly increased difficulty on SinglePlayer (the last update messed it up)