Update 1.0.9 - No lags + better gameplay & graphics
When you find any issues please report this in the discussions, and we will try our best to fix it right away. The development of the game is active and we are continuously improving it following the advice of the community for which we are very grateful.
General Changes:
The previous system of moving orcs was recreated from scratch, to achieve much better performance. This took us quite a lot of time and introduced many new bugs which (hopefully all) have already been found and fixed. What's the most important, there won't be any lagging orcs anymore!
The arrow's trail renderers now match the color of the player.
Orc footsteps sound now finishes just after the orc is dead.
Add dust particles after the orc is dead.
Fixed bug when the master was pausing the orcs for others while being in the Vive menu.
Fixed bug when the player could cheat a time penalty after he/she was killed by the axe (by opening the menu).
Improved Oculus Touch support.
Main Menu:
Improved lights and shadows quality
Items on the table were reorganized for better accessibility
Spells teleport platform position was adjusted for better accessibility of items
The mass of the items on the table was adjusted so the interaction is more realistic.
Impact sounds were added to the items on the table
Fixed a bug with spells buttons working even if they were not visible
Added tutorial when you haven’t learned a spell yet and have a spare Spell Points
The image of the map type is displayed in the lobby
Fix the "stuck in the main menu" bug
Elven Town
Improved texture's quality of the platform floors
Terrain changed to a custom mesh. This significantly reduces the number of draw calls sent to GPU and thus improves the overall performance.
Changed the terrain texture so that the map looks much better.
The path of the dragon was adjusted for a better gameplay. Now you can shoot it comfortably.
The speed of the dragon was decreased when it is near the players. Now it's more likely you will be able to kill it before it burns you.
The environment near the far elven house was improved.
Anisotropic filtering was used on textures - this improves the quality of the textures.
Human Castle
First part of changes on castle map making the gameplay better. There was too little visibility of the orcs on this location and the gameplay was very chaotic. We have changed the archery platforms positions. This also gives a possibility of performing long distance shoots. We are now looking for the suitable place for the ballista. :)