First of all, a big thanks from the both of us to everyone who helped make the release and everything head up to it special. All of these and more made it a day that exceeded our expectations heading in:
- Overwhelmingly positive reception, reviews, and reactions
- Thousands of viewers seeing the game streamed live on Twitch in the first week
- World first 100% completion (Vellhart), and first 100% completion which came entirely after release (Yagamoth)
- Tons of feedback about how to improve the game!
Regarding that last note, I'll share a bit of what we're working on and what to expect in upcoming patches. The thee main themes are speedrunning, improved/expanded controller support, and platform ports. Below are just a few items we are working on for each:
Speedrunning:
- Implementing hard resets of monsters, bullets, etc on death, giving you consistent "cycles" to work with
- Timer which starts on new save file, and tracks total completion of each world and entire game
- Leaderboards tracking the previous item, both for any % and 100%
- More hotkeys and shortcuts to skip non-gameplay sections
Controller support:
- Revamping the underlying code to provide support to many times the number of controllers we support now
- You shouldn't see much change from this in normal gameplay
Platform ports:
- Linux and Mac are first on our list
- Other goals: Xbox, Ps4, Switch
Thanks again to everyone playing DYE and looking forward to making your experience even better
- Mike and Danny