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Patch 1.02 Preview

Hello, dear players!

Patch 1.02 is scheduled to go live at 8:00 PM KST (Korea Standard Time).

This update will include the following changes:

  • A full review of the existing English, Japanese, and Simplified Chinese translations to improve overall translation quality

  • Game optimization and reduced lag

  • Further improvements to the tutorial, which was still lacking in some areas even after Patch 1.01

  • Fixes for the “Entering the Developed World” event, including an issue where aid and begging-related repeat events could still appear even after reaching developed-country status, as well as existing bugs related to labor support/discontent

  • Fixed the flickering tooltip bug at the top of the screen

  • Added missing UI elements to the Defense tab, including equipment production, troop recovery targets, estimated completion dates, and more

  • Fixed GDP-related issues

Thank you to everyone who has left reviews, feedback, and suggestions through the game’s reviews and forums!

I am also doing my best to maintain save compatibility for medium-sized updates such as 1.01, 1.02, and 1.03 whenever possible. My current approach is to fix gameplay-related bugs and make improvements on a daily basis—or even within a few hours when necessary—rather than waiting for larger updates. However, if you find this update schedule inconvenient, please feel free to let me know.

For Patch 1.03, I plan to continue improving any low quality translations or UI issues that may still remain. I also plan to rework the game’s existing hardcoded systems so that they can be modified more easily, making it much simpler to create mods. (I will also create a separate wiki style modding guide so that anyone can easily learn how to get started.)

As I mentioned in the previous patch notes, I am extremely grateful to everyone who leaves feedback through reviews and the forums. Unfortunately, I have become very busy with overhauling, maintaining, and managing the game, so I may not always be able to respond immediately. However, I do read every post and comment you leave, and I am actively reflecting your feedback in future patches.

Thank you again to everyone who continues to share their thoughts and help improve the game.

I’ll see you again with the next patch. Have a great day, everyone!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25140880 · public branch

    Steam updated · First observed

  • Build 25148846 · public branch

    Steam updated · First observed