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0.2.7 - Dial 8989101200 for miniLAW Dispatch

We took our time to develop a major phone system in this build, it's the first step towards more detective type encounters. Search for some numbers on your adventures in New Babel. We've also changed up the way melee combat works, added grenades, and a pixel perfect aiming LASER.

Melee Revamp

Unlinked movement from most melee moves. You can still move forwards during a move by holding in that direction after initiating the move, but most moves on their own do not move your character forwards. Most melee moves allow you to start and stop moving forwards while they are being executed. Possible max melee move speed now determined by player agility.

Grab also now functions like melee moves, where you do not move unless you press a direction while executing the move.

New groundpound move, performed by crouching and tapping forwards before primary fire, strikes the ground directly in front of the constable.

New leg sweep crouching offhand melee move that operates similarly to the dash version.

All pistol whip melee moves are snappier in animation and functionality. The third primary attack in a chain performs a heavy melee pushback move that does less damage and stamina damage than other moves. Walking while pressing primary now accesses this heavy pushback move instead of the offhand walk to uppercut move.

Grenades

Just as you would expect, you throw them they do bangy bang things. See them with descriptions below:

N98 Flashbang - Pyrotechnic stun grenade. Apertures in your headset protect you from the effects.
Goliath S171 - 2kg shotput, wrapped in 3cm of force dispersing riot gel.
X21 Gas Grenade - Nerve gas grenade. Disperses highly concentrated gas in small radius.
N57 Grenade - Pre-war technology based high-explosive grenade.
JS8 Grenade - Door breaching adhesive explosive charge.
Incedniary Grenade - SOON TO COME, but it does some fire.

Grenades take the "offhand" slot. Their supply refills at miniLAW HQ and are in the HUD. Grenades explode after a four second delay.

Grenades hit people, so if you bean them hard enough it bounces off of them and knocks them over. Shown below with the new N98 Flashbang!

More Additions

New laser sight coupled with pixel perfect aiming:

Reworked player muzzlepoint calculations. Changed laser to an actively calculated line with a point of impact, draws accurately up to 3 px tolerances. Player arm is a super accurate representation of where the character is actually aiming and pointing instead of an approximation as before.

New Endless mode: hitting left/right on New Game or Continue Game options in title menu switches the game mode from story to endless. Endless mode saves into a different slot and has no time limit. You can tell that a game is endless mode from the clock display, which does the 'DAY x' time count instead of hours remaining. Adjusted sky color changes because of longer possible overall game time in endless mode.

Reactor Mechanic Change: Most mods that make you stronger, faster, or increase your sensors or voice range now have a 'power drain'. In platforming levels, this power drain manifests as a slower recharge to your power bar. Having under 15% power now puts you in 'critical power mode', and you will move and perform melee moves at 50-70 percent normal speed. Moving and performing melee actions now slows your recharge rate to 50% maximum. Performing power draining actions now changes the color of the bar to indicate this drain, and being in critical power modifies those colors further.

Tactical reloads: reloading with a round chambered in the gun is slightly faster than reloading without a round chambered in the gun; dropping the slide takes about 1/8 of a second. A reload from empty is signified with an extra slide dropping sound. Ammo counts while reloading are more accurate.

Added 4 new augments.

Ragdolls now have an limit to the amount of blood they spew and they can also bleed from the head if sufficient damage is done to it.

New idle animations: player can go from a gun up stance back to a normal gun stance. Character makes sounds while idling now. New clackety sounds for various player gun actions.

New block/ragdoll collision sounds.

Bug Fixes

You can no longer try to aim while in a three point landing. Getting hit while trying to enter backcover from shooting no longer does a glitched animation.

Enemies can no longer surrender while being hurtled through the air, and can only do so after slowing down.

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