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Development roadmap for Legends of Azulgar - Space Conflict

We wanted to inform you of the roadmap that is planned for Legends of Azulgar. There are a lot of things that we want to add to the game. A lot of you have been asking what were the plans for this game and this is an explanation of the upcoming features. As always we are working hard to bring you the best possible gaming experience! If you want any features added to the game please dont be afraid to ask. By popular demand we will try to push the features that are most wanted by the community first.

Development Roadmap - Short and mid term

Please tell us which one of these features you would like to have implemented as first and we will just push it forward! :) Don’t be shy and ask for your own features! We value all of your ideas highly.

We are mixing it with with a way more involved ship to ship combat than what you guys were used to in the past. It’s very skillbased. Just try out and see.

Player progression

You will begin with a fighter ship bridge and your first task will be to find a suitable fighter build. From that moment you will have work your way up to dreadnoughts, large bases and wingmen. You will have to loot, research and harvest resources to do that or you can just trade your way up.

Ingame Base building and improvements

You will be able to build your bases in space these bases will serve as the base of your operations. If you die you will be transported here. You will be able to do production and trade here both with AIs and other players. You will be able to process your raw resources here and offer services to other players. There will be a pub with missions that you can take. Bounties and a brothel/club for your fellow crew. There will be a hangar where you can upgrade and repair your ships. Research station where you can unlock new upgrades for ships and the station itself and many more. You can build your base anyhow you like. The same that applies to ship building applies to building your base. You can build it from scratch and lego-like customize it anyhow you like.

Base defenses

Your bases will have defenses you will be able to fit the same weaponry to bases as to your ships. You will be able to take control of your base defenses same way you take control of your ships or just set them to auto.

Hand - crafted open world map with hidden loot

There will be our whole solar system with all the planets we have with moons and a real sun that will destroy your ship if you get anywhere close. Close to each of the planets and moons there will be stations and hidden places to find loot and and scrap together with places that will uncover LOA lore, the origin of morrids and many more secrets to uncover (special weapons anyone?). There will be another secret solar system that holds a lot of stuff to uncover. We are aiming for a living universe that is why we take good care to handcraft it and not go for procedural generation. We believe that this way we can bring a more complete game experience.

Here is just a quick list of things that will appear all over the maps:

Pirate bases, Abandoned and destroyed bases, Ship crashes, Trade bases, Anomalies - Azulgar dimension, Meteorite fields, Ancient azulgar portal - endgame dungeon like map (dungeons in space!)

Everything you see in the game and on the ships will be lootable

If you kill your enemy and dispose of his bridge you will have the possibility to either take his own ship or drag it back to the base and scrap it for parts or loot. Basically everything in the game will be what you see is what you get. We like it to be that way because it makes the game more realistic.

Factions and Player Roles

Players will be able to take the role of traders, pirates or the army which is UEF or Freelancers. All these roles will have a different impact on your gameplay. For example if you play your role as a Freelancer you will not really have any enemies until you actually allienate one of the factions by killing their members.

Traders will freely roam the map and have valuable cargo with escorts watching their backs depending on how valuable cargo they have. Traders will sell their goods all over the solar system.

Black Sun are the pirates that only watch their own backs. They steal and pillage ships and bases but they are a valuable source of information on how to battle the morrids. They are the only faction that is not afraid of them. They might even be profiting from killing them. But as to how its on the player to find out.

UEF - United Earth Federation - these guys picture themselves as the good guys in space. They protect everyone from morrids and black sun and try to uphold the law in the far reaches of the solar system. As every group however they have their own set of motivations driving them.

Morrids - the giant creatures of space. They appear hostile to everyone and their intentions in destroying the solar system are unknown. But maybe they have a purpose?

All of these factions will freely roam the map and battle each other. Engage in fights or be friendly. When a trader for example travels from one base to another you will always find him travelling on the same path.

Ship parts will have increased weight and durability the bigger they are

You will be able to resize your ship components as it is done now in creative mode. Resizing your ship parts will impact your weight but also enlarge endurance of individual ship parts. Larger parts will also cost more money.
Servers supporting a simultaneous play of up to 16 players - maybe more

Campaign that can be played solo or coop

Any of you guys ever played Rebel Galaxy, Freelancer or Sid Meiers Pirates? So this is what we would like our game to be. A fun and engaging campaign inside a living universe. Where ships roam freely and have their own set of goals. Now imagine all that together with the survival aspect and building mechanics of ships and bases. That will be fun!

Single player survival

You can play offline and avoid other players completely. The game will be rewarding the players in the same way.

Multiplayer

At this point in time we dont want to overpromise so we opted to have a smaller 16 player base per server. However! Your base, your blueprints and all your belongings will be persistent and saved on the master server. When you login into the game you will spawn together with your base - if you have one. And all the stuff that you have will be there. When you log off the server your base will disappear and it will no longer be vulnerable to attack. We want to avoid offline raiding and players loosing all they have to other players or AIs with no chance to defend.

PVE Servers

Players that will opt to play in PVE servers will be able to choose this option and never get attacked by other players.

PVP Servers

Anything goes on PVP servers. You can get killed and looted and your base can be destroyed. Your base however disaappears when you are not online. But beware, killing other players without reason will flag you a pirate and you will be fair game. There is no way to get back once you are a pirate you will stay as one forever - hunted and despised

Safe zones

There will be safe zones for new players on multiplayer servers so that they dont get killed right at the start.

Ship classes

Together with the current 3 ship classes that we have we will be adding Frigates, Carriers, Dreadnoughts, Destroyers, Haulers etc. All of these will be much larger than the current ships in game. They will be absolutely massive beasts but they will be very expensive to make.

At least 3x more weapons for ships

The current arsenal will be enlarged with many more weapons such as Rotating naval guns more missiles and sniper weapons.

Mining destructible asteroids

Fully functional space hook that you can use to drag stuff around, grab larger loot - like crashed ships. You will be able to take the asteroid of your liking and drag it back to your base for resource production. You will be able to use these resources either for trade or for your own production of module and base improvements.

Ejecting from your ship and moving your bridge to another one
Your ship bridge is detachable even now when you hold the J button. You can re-install your base on your ship by pressing H. This way you will be able to change ships should yours get damaged in the fight.

Plague of Azulgar - sometimes the Azulgar dimension enters yours and swarms of morrids come to attack your base. This is an event that happens from time to time and you have to be ready for it. Its really tough! Players have to find out why this is happening.

Randon attacks on your base. Sometimes your base gets attacked and you have to hurry back to defend it.

Cybermodules for captains

Your captains will be fully customizable using the cyber modules RPG style. While some modules will have immediate effects when you use them others will be passives that your captains will have active at all times.

Pub / Brothel (yes ideally you will be able to serve other players at your premises)

Players will be able to join an already running game (currently there is an issue with networking that does not allow us to do that we have to work on a workaround)
Captain and crew management
Cyber modules that enhance all of your abilities and unlock new things -these can be looted if you die

And finally - Full on modding support (most of the code that we do is modular and as such there is not that much hard data so setting up stuff will be easy)

And many more to things to come….

We would like the community to say what they would like have have implemented first!!