Hello guys. This has been quite a journey for us. After all this hard work we managed to make it into pre-alpha release on steam early access. Basically our dream game is coming to players :). Originally the game was released some time ago in 2016 a playable demo. We decided that the game looked bland and started to work on a totally new engine and game logic, we cut some features and added others that we believe were way more exciting. As such the few old reviews on steam dont really apply to the current version of the game. We believe that now we brought something immensely better. There have been many challenges ahead since we are a very small indie studio that is self-funded, and some guys in the team had to make some hard sacrifices and life decisions. We decided to take the longer path and bring you guys multiplayer in the early builds of the game, because we firmly believe that coop gaming and MP gaming is the right direction for LOA.
The team decided to go for early access, because even though we have a very clear vision of the project, we still want to bring the community into the development of the game. Your opinions matter guys. We will do the best to satisfy your gaming needs :) We will listen and you are totally welcome to work with us on what is our dream game.
This version features some of the basic principles in LOA. Such as combat, ship building and customization, basic base building - still without game logic, creative mode where there are no restrictions and you can build some crazy ships and a basic roguelike survival play where you can battle morrids and enemy AIs. The version is still buggy and unfinished as it is still pre-alpha, but we are working on it every day - weekends included to bring you the best possible gaming experience.
https://www.youtube.com/watch?v=-6dRsu_xOW8
These are the features that we are planning to add in the short and mid-term future. Hopefully with your support we have a chance to make them really good! :)
- Ingame Base building and improvements
- Ingame Ship building and improvements
- Hand - crafted open world map with hidden loot
- Pirate bases
- Derelict bases
- Ship crashes
- Trade bases
- Anomalies - Azulgar dimension
- Meteorite fields
- Ancient azulgar portal - endgame dungeon like map (dungeons in space!)
- Everything you see in the game and on the ships is lootable some of it can be scrapped and some of it will
- Trading
- Ship parts have increased weight and durability the bigger they are
- Factions
- UEF (the good guys)
- Flying around protecting civilians from pirates and from Morrids
- Black Sun (Looters, pillagers, pirates)
- Stealing and killing
- Trade union (traders…)
- Trading goods, selling blueprints of ships
- Servers supporting a simultaneous play of up to 16 players - maybe more
- Way more functional modules and structures
- At least 3x more weapons for ships
- Whole solar system and another solar system with mysteries to solve
- Mining with destructible asteroids
- Fully functional space hook that you can use to drag stuff around, grab larger loot - like crashed ships
- Ejecting from your ship and moving your bridge to another one
- More morrids that come from another dimension
- Plague of Azulgar - sometimes the Azulgar dimension enters yours and swarms of morrids come to attack your base
- Loot is persistent - if your base holds up and you bank it properly
- Research is persistent
- Cybermodules are persistent
- Its a full-loot pvp game - when you kill the player you take his stuff
- You can also take the players ship if you “headshot” him in the bridge
- Game can be set to PVE mode too so players will not loose any loot to other players
- Leaderboards with statistics and open bounties are persistent
- Most kills
- Wealth
- Notoriety - with open bounties
- Killing other players without reason will render you a pirate
- You can be AOS and civilian and trade bases will attack you too
- There is no way to get back once you are a pirate you will stay as one forever - hunted and despised
- If you want to be the good guy again you can choose to erase your progress and start over
- Base is persistent - when you log off it will disappear from the game with you but it will stay there for some minutes
- Your bases can only be attacked when you are online - we dont want any offline raiding - we actually hate it :)
- Players meet other players frequently
- Radio communication amongst players Safe zone
- For new players, can be used for banking
- Starts up a tutorial mission
- Base building, defense and research
- Base defense and research and trade points
- Player gets attacked in a certain timeframe but he does not know exactly when it will happen
- When the event starts a counter is shown where he needs to get back to his base and waves of enemies will start pounding him
- Sometimes less often he gets attacked when the plague of Azulgar is on and he gets attacked by Morrids
- Base facilities
- Pub / Brothel (yes ideally you will be able to serve other players at your premises)
- Hospital
- Research
- Hangar
- Ore refinery
- Pilot training facility - unlocks licenses to fly other classes of ships
- Players will be able to join an already running game (currently there is an issue with networking that does not allow us to do that we have to work on a workaround)
- Captain and crew management
- Cyber modules that enhance all of your abilities and unlock new things -these can be looted if you die
- Your corpse stays in the map for about 1 hour you can still pick up your stuff
- Ingame voice chat with radio overlay on servers
- And finally - Full on modding support (most of the code that we do is modular and as such there is not that much hard data so setting up stuff will be easy)
- And many more to come….
Your forever grateful “Lusorion Team”