Hi everyone! Back with this new update. Took a little longer then I originally expected but more was able to get put in. Most notably is the added temperament for creatures. It's a great change and eases the difficulty of creatures being so hostile all the time. Here are the details...

Avalon v10340
- All creatures now have a temperament and by default will be less
hostile
- Creatures are less likely to be hostile if a player is aligned more to
good (10 or higher). They are more likely to be hostile if a player is
aligned more to bad (-10 or lower)
- Added two new creatures, one for forest and another for alien
- Fixed bug which caused divers, oceanographers, and medics to train 2
instead of 1 in ship academy
- Security droids will no longer fire when far out of range
- Fixed issue in science labs where fossils and soil samples would not
show green price correctl.
- Fossil token icon has been changed to look more like fossils instead
of a poison symbol
- Fixed bug in quad fuel module where it would sometimes be lower then
the basic fuel module
- Fixed issue where upgrading to agricultural module or fuel module when
using shipyard coupon did not add the extra capacity
This wraps it up for now. I also want to mention there are peaks at some of the upcoming things in the Ship Builders Expansion within this update. Example, the items page and other areas you will notice new items indicating ship builders. Last, hang around here because next there maybe a new announcement regarding this expansion within the coming weeks.