Dear Generals,
The war is continuing and all your reports have been acknowledged. We are now proud to announce a new campaign feature that aims to completely resolve the unfavorable AI scaling.
The AI could become overpowered because there was no way to inflict army attrition to your opponent. Now the AI opponent has dynamic manpower, training and weapons and you are able to affect those directly when you inflict enemy casualties in battle. The army size represents the strength of AI armies that directly oppose you. The AI will use soldiers from this pool in the battles. If the strength gets reduced to a critically low level, you are going to notice that the AI will not have enough power to outnumber or outgun you.
Consequently, as the war progresses, your successes have much more significant impact on your AI opponent. Fail to gain the advantage and you will see the opposite picture. All in all, the campaign should now feel more dynamic and natural and due to various random events, that are revealed to you in form of urgent messages or captured correspondence from your Intelligence service, each campaign play session can turn out much differently, depending on situations and difficulty level.
Except from this brand new campaign system, we addressed several issues that you have reported with your valuable feedback. Here is the content of this patch, in a brief summary.
Ultimate General: Civil War v0.90 rev19761
New
- Major new feature adding dynamic Manpower and resources for the AI opponent. The new "Intelligence Service" window shown on the map indicates the AI's army size, training and weapon level. The "Report" button reveals intercepted or urgent messages that inform about enemy reinforcements or when AI receives more weapons and training. The difficulty levels have been revamped from the ground up to offer challenge but also many more chances to win your AI opponent by attrition, as it was able to do for you previously.
Note: Due to all the fixes made based on your feedback, regarding the overpowered AI opponent and the new manpower system, the "Fixed Size" of the Easy mode has been removed, as it is now obsolete.
*Disclaimer: Image shows beta content* The new "Intelligence Service" Tab appears on the upper right corner of campaign map and reveals info about your AI opponent
AI
- Minor improvements so that AI flanks more and has better territorial perception. The new changes affect and improve overall the AI and its charging decisions.
Balances
- Flanking fire has more impact rewarding more the effective tactics.
- Melee strength has been increased slightly about +10% compensating for the collision box fixes mentioned below.
- Increased availability of several infantry weapons and few cannons for the Union, to make Armory shortages less probable.
- Added Supply Wagons for Union army in Battle of Washington.
- Reduced flanking penalty for some fence types of fortifications that were rather weak.
- Units will surrender sooner if fully surrounded by enemies.
*Disclaimer: Image shows beta content* Captured messages or Direct Reports from your Intelligence Service show when AI receives more reinforcements, special training or sophisticated weapons
Fixes
Other
Thanks a lot to the volunteer testers who assisted us in the beta procedure of the patch:
We wanted to include more but we thought it would be better to offer you the new improved campaign system right away and update again with hotfixes in the coming days.
With the new campaign feature we believe that now the game is almost ready for the full release. We await your next feedback so we can find together the last remaining things needing improvements, such as balance or minor bugs.
Official forum: Link
Steam forum: Link
Blog: Link
Enjoy!
The Game-Labs Team
Important:
Your saves will be playable but not fully optimized to support the new system. It is advised to play a new campaign to test this new feature.
HOTFIX v0.90 rev19764 8/6/2017
- Fixed bugs that players experienced when switching days in multi-day battles.
- Fixed bug that could cause crash when loading a save.
Hotfix2 v0.91 rev.19795 10/8/2017
- Reduced surrendering probability because it would be too strong when units were surrounded.
- Increased unit reaction time making player units generally more responsive to orders. This affects also the AI that will be also more responsive to your actions.
- Major fix for retreat. Now we must have addressed completely the problem of units retreating through enemy lines.
- Fixed bug that did not allow game to continue in multi-day battles.
- Fixed bug that made Supply Wagons not capturable.
- Fixed bug that made Melee Cavalry able to dismount via Dismount HotKey.
- Fixed bug that could dismount all types of cavalry units when a group was selected.
- Fixed bug that made multi-selection of units inaccurate.
- Minor text corrections of new report messages (Soon they will be translated to the different languages).