Developer postOriginal post (opens in a new tab)

v.35 LIVE NOW! New Boss, Plus TONS of Balancing and Fixes

Reminder Why We're in Early Access

First just a reminder that Rogue Islands is under HEAVY development.

We are using Early Access for it's original intended purpose: as a development tool. And so far it has been working WONDERFULLY. We are really grateful for everyone's contributions to the game this past week.

I think you would agree, we have a remarkable development pace going here. In the coming weeks, we are going to carry this momentum into the middle section and last part of the game. And finally to make sure that the whole experience is balanced and tight from beginning to end.

Quite frankly, this would be impossible without Early Access. As developers, this has been like a dream come true. You guys are helping us shape this game. Sometimes your feedback makes it into the game IN MERE HOURS! This would be unthinkable in years past.

Anyway, enough gushing about Early Access... you want to know what's new :D

First Pass of Horik Boss

(minor spoiler)

Many of you may have noticed the placeholder bosses in the Golden levels and The Gasping Burrows. We're working like crazy to get these boss fights polished and in the build. And we're proud to announce that v.35 finally has the second boss fight: Horik the evil Gnome!

He will have several more attacks and abilities in subsequent updates, but I think he's already a fun challenge. Horik also drops The Charred Switch wand. Which unlocks the ability to get the Fire spells!

Levitating While Attacking

Since the levitation ability introduced in v.33, we've been having a lot of fun levitating around while firing on enemies.

It's really satisfying.

But that did require a bit of re-balancing. And now when you upgrade Spark Shot II it does a minor boost in rate of fire AND it no longer drains mana. A small touch that makes a huge difference because it allows you to hover around and rain hellfire upon the tiny skeletons muwahahaha! lol

  • New Horik boss added to Golden Waste
  • Newly remixed music in Golden levels
  • Treasure chests drop Charred Switch if you don't get it from Horik
  • New VSync toggle in settings menu
  • Fixed bug UI sliders don't slide to top most value
  • Movement speed reduced slightly (not as easy to outrun enemies)
  • Seekers ROF reduced
  • Spark Shot level two ROF reduced
  • Spark Shot level two doesn't use mana
  • Block Shot level 1 slower, level 2 faster
  • Flame Burst auto aims
  • Later levels have fewer gem deposits, no diamonds after Golden levels
  • Silken Mother boss more aggressive
  • Fixed bug if resurrected by nightmare, unable to re-enter boss arena
  • Fixed bug acid didn't deal damage sometimes
  • Acid performance improved even more
  • Acid and spreadable fire damages enemies consistently
  • Fixed bug Bitumen quest doesn't trigger if gathered in previous level
  • Bitumen icon looks more like in-game block