Lots of progress today on the final boss fight, as well as a bunch of balancing and bug fixing.
The Prime Torment boss fight is about 60% finished in this build. Definitely pretty fun to play already. Tomorrow he'll gain a few more attacks and spawn some help when he's on his last hit points.
- Fixed bug, spamming "I cannot be traumatized" when resistant to trauma
- Demon portal damage reduced from instant kill to 50 HP
- Fixed bug, Scorch Spell now uses fire mana correctly
- Boosted Flame Burst Spell damage radius and amount
- Fixed issues, Ghasts will not attack during boss fight
- Level generation sped up slightly
- Gurgleweed now very rare instead of extremely rare.
- Gurgleweed and Bloodcap both cure poisoning now
- Gurgleweed reduces damage 25% instead of 50%
- Both items in player stomach apply effects at the same time
- Fixed bug diamond shards rest half in-ground
- Traumatized effect on mana recharge is 2x greater now
- Poisoned effect slows health regen 2x more
- Prime Torment eyes are shielded, must be damaged in sequence
- New Prime Torment "doom wall" attack
- New Prime Torment has tentacle attack
- Prime Torment has "correct" hit points now