3rd Level Spells!
All 9 spells can be upgraded to 3rd level now for a total of 27 spell upgrades! Hold on to those Diamonds!
This has 3 major consequences:
1. All gem-types remain useful much longer into the game.
2. It makes you think harder about which spells to invest in.
3. It keeps Spirit Dust in short supply.
And now that we have really useful defensive items to craft, like Nightmare's and Scrolls of Teleportation, you will have to decide what to invest in: play it safe, or upgrade your fire power. The choice is yours.
Please let us know what you think of it and how it feels.
Destructable Food
Everything destroys the food now. Player attacks, enemy attacks, spreading fire, acid etc. So think twice before you launch an attack at an enemy standing next to a delicious Ripe Cob. Just one more thing to worry about...
Coming Soon...
Starting tmrw we'll be adding a new hazard type (finally!) as well as making the thistles destructable. New rule: EVERYTHING must be destructible.
- New! All 9 spells have an additional upgrade path (total 3 each)
- New! Wild Bulbs instantly fill all mana bars when eaten
- New! You can craft Scrolls of Teleportation from Briny Moss + Spirit Dust
- New! Golden Forest has more dynamic terrain generation
- Confirmation to use item defaults to "Yes"
- Teleporting to ship, waking from a nightmare or hiding will de-spawn nearby enemies
- Hold breath time bumped from 6sec to 10sec due to slower swimming
- Bone Knights first encountered in Florid Peaks now
- Bushes can now grow on sides of cliffs
- Bumped up Gurgleweed spawn rate slightly
- Inferno Spell has many more hit points, won't be destroyed instantly
- Inferno flamestone cost bumped up slightly
- Flame Burst Spell destroys larger chunk of terrain
- Flame burst heats more terrain around impact crater
- Scorch Spell VFX improved
- Fixed bug, Scorch burns blocks in front of player
- Fixed bug: "chilling presence" message no longer shows when hiding
- Fixed bug, UI sound effects cut-short when closing menu
- Code: Optimized Scorch spell significantly
- Code: Optimized voxel heat system significantly
- Code: Centralized damage system for consistent damaging enemies vs player