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v.81 Terrain Generation Improvements and Bug Fixing

New Terrain Generation

We are working to improve and diversify the terrain generation algorithms. Both to create more variety and also to create more interesting play spaces.

This update has the first of our efforts with an alternate Florid Vale generation algorithm. Going forward, each island type will have several variations that will be randomly selected from. Which will greatly enhance the diversity of terrain that you will experience as you explore the islands.

  • New! Alternate terrain algorithm for Florid Vale (improved from last build)
  • Fixed bug: Food wasn't spawning in clumps
  • Change: Scorched Peppers not available till Mottled levels, but now more of them
  • Change: Boosted volume of enemy Zap Shot, Zap shot now pushes player
  • Fixed bug: Briny Moss not growing as much as it should
  • Change: Fireball explosions push player
  • Fixed bug: Dark Tick explosion wiggled between local/world space
  • Change: Dark Ticks do more damage, and push player
  • Change: Dark Roses spread out across larger area
  • Fixed bug: Food way too rare in Permadeath mode
  • Fixed bug: Levitation canceled on death
  • Change: Spell confirmation defaults to "Yes" to be consistent