We're finishing up our tuning of the late game. And also doing some optimizations. The game generally has a high framerate at this point. At least on mid-range PCs. But there are still a few cases where things start to slow down a bit. We're identifying the causes and knocking them out. The goal being of course to have rock-steady high framerates at all times, regardless of how much action is on the screen.
Change: Lowered Lucent Cherry amount 25%
Change: Bolts hover to the right to not obscure player view
Change: Spark Shot will seek enemies slightly
Change: Zap requires 200 mana before charged, still uses all mana when fired
Change: Normal food spawning reduced 25%, food never spawns in pairs anymore
Change: Reduced chance of finding full gem in chests
Change: Doubled chance of finding amulet in chests
Change: Tripled hit points on Bloat
Change: Reduced amount of Flamestone in Mottled levels
Change: Reduced amount of Adamant in Mottled Levels
Change: Halved number of huts in Mottled Levels
Change: Voxel lighting not updated after destruction (optimization)
Fixed Bug: Blocks underneath destroyed voxels look dark black