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v.92 Late Game Balancing

We're headed off for a much needed summer vacation. But we thought we'd slip in one more little update.

In this update, we boosted the difficulty in the late-game bosses a bit to match the new Spell abilities, and tuned a few other things up.

When development resumes in July, the first thing we'll be adding is a lot more variety in terms of castles, Spirit Trees and temples!

  • Change: Vile Shaman HP increased 30%
  • Change: Removed ability to craft mana charge, adamant and flamestone
  • Change: Added ability to craft spirit dust from Imbued Gems
  • Change: Destroyed terrain darker by default
  • Change: Prime Torment hit points increased 2.5x
  • Fixed bug: Save game deleted after beating Prime Torment
  • Fixed bug: End-game stats were not accurate
  • Change: End credits modified