We're headed off for a much needed summer vacation. But we thought we'd slip in one more little update.
In this update, we boosted the difficulty in the late-game bosses a bit to match the new Spell abilities, and tuned a few other things up.
When development resumes in July, the first thing we'll be adding is a lot more variety in terms of castles, Spirit Trees and temples!
- Change: Vile Shaman HP increased 30%
- Change: Removed ability to craft mana charge, adamant and flamestone
- Change: Added ability to craft spirit dust from Imbued Gems
- Change: Destroyed terrain darker by default
- Change: Prime Torment hit points increased 2.5x
- Fixed bug: Save game deleted after beating Prime Torment
- Fixed bug: End-game stats were not accurate
- Change: End credits modified