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v.91 More Turning and Late Game Balancing

We're finishing up our tuning of the late game. And also doing some optimizations. The game generally has a high framerate at this point. At least on mid-range PCs. But there are still a few cases where things start to slow down a bit. We're identifying the causes and knocking them out. The goal being of course to have rock-steady high framerates at all times, regardless of how much action is on the screen.

  • Change: Lowered Lucent Cherry amount 25%
  • Change: Bolts hover to the right to not obscure player view
  • Change: Spark Shot will seek enemies slightly
  • Change: Zap requires 200 mana before charged, still uses all mana when fired
  • Change: Normal food spawning reduced 25%, food never spawns in pairs anymore
  • Change: Reduced chance of finding full gem in chests
  • Change: Doubled chance of finding amulet in chests
  • Change: Tripled hit points on Bloat
  • Change: Reduced amount of Flamestone in Mottled levels
  • Change: Reduced amount of Adamant in Mottled Levels
  • Change: Halved number of huts in Mottled Levels
  • Change: Voxel lighting not updated after destruction (optimization)
  • Fixed Bug: Blocks underneath destroyed voxels look dark black