We are continuing to tune the amount of each food item separately. And sometimes adjusting the amounts per biome. This is necessary since each food item grows on different kinds of foliage and those foliage types may grow in different amounts on each biome.
We want each biome to play a bit differently, but sometimes we need to take over and manually tune it a bit.
We also optimized the fireball attacks. They no longer cast shadows, which was a cool effect, but contributed greatly to the loss of smooth framerates.
- New: Negative Passive effect icons have wiggle animation
- Change: Fireball loop and impact SFX volume increase
- Change: Darkball attack range and damage increased
- Change: Shadows removed from "heat" light (faster rendering)
- Change: Shadows removed from fireballs (faster rendering)
- Change: Bolt Spell damage increased (1-shot kill Bones)
- Change: Peppy Acorns spawn on top of evergreens. Brighter color, more visible.
- Fixed bug: Z-Fighting reduced when looking at ground from high-altitude
- Change: Wild Skulls turning speed doubled
- Change: Doubled Cherries in Golden levels (still very rare)
- Change: Doubled number of Briny Moss
- Change: Decreased "Normal" food items by 33%
- Change: FPS on HUD disabled by default
- Fixed bug: Wild Skull death rattle no longer cut off