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v.87 TONS of Bug Fixes, Tuning and New Stuff!

Fair Difficulty

Many of the changes in this update make the game more difficult, but in a fair way.

For example, you regenerate health a little slower now, but we have lots of food that will give you instant healing if you need it.

And now you don't regenerate health AT ALL while poisoned. But we added lots of Gurgleweeds so if you do get poisoned, you can remove the effect without too much trouble. We also added a sound effect and text message to go with the icon so you KNOW when you've been poisoned.

And the Ghasts come out sooner now at night time. But there are now lots of Lucent Cherries and they are bigger and glow bright pink. So you should be able to find a few and stay out hunting and collecting all night. It really opens up the night time... just don't get caught without a Cherry in your stomach!

We also made it easier to get Traumatized. But there's enough Gurgleweeds that you should be ok if this happens to you.

Overall it's more difficult, but in a fair way.

Polishing

We're doing a lot of internal testing and bug fixing.

Our focus these past few days has been to make sure that all of the mechanics and gameplay that we already have is clearly communicated and well balanced.

We've got a new enemy type in the works as well... but he's not quite ready yet...

  • New! Sinking Cliff Terrain generation improved
  • New! Florid Vale terrain generation improved
  • Change: Player pushes ragdoll rigidbodies
  • New! Sound effect when player hungry
  • New! Sound effect when player poisoned
  • New! Sound effect when player traumatized
  • New! Heart icon appears broken when player has no nightmares left
  • Change: Raised "Traumatize" hit points from 10 to 20 (easier to get traumatized)
  • Change: Dark Roses poison player now
  • Change: Ghasts will now fly up over cliffs and mountains
  • Change: Regenerate 5 HP instead of 10 while digesting
  • Change: Increased attack range for Dark Spikes
  • Change: Removed all health regen while poisoned
  • Change: Total food amount lowered 30% in all modes
  • Change: Lucent Cherry larger and glows pink (differentiate from roses)
  • Change: Fire spreads more quickly (easier on framerate)
  • Change: Acid doesn't spread as far (easier on framerate)
  • Change: Wild Skulls aggro range increased
  • Change: Bone Knight aggro speed reduced
  • Change: Near clipping plane reduced so you can't see through blocks
  • Change: Ghasts come out sooner now (as soon as moon glows)
  • Change: Root Boil terrain blast radius smaller
  • Change: Adjusted spacing of inventory description
  • Fixed bug: Disabled entering inventory / pause while hiding
  • Fixed bug: Wild Skulls alerted when damaged
  • Fixed bug: "Quest Complete" message never triggered twice
  • Fixed bug: Very rarely, terraint loot will change type when terrain is destroyed