Faster progression. You don't want to grind too much in a permadeath game, so this build has much faster progression. Get your spells much sooner, enjoy a swift progression and less grind.
But with faster progression, we also upped the difficulty. There are now bigger enemies in the first islands, and they are a bit more aggressive.
There's also a lots of quality of life improvements in this build. Especially for people with multi-monitor setups.
Warden attack behavior much more fun
Wardens spawn as mobs now in all levels (very rare at start)
Bone Knights now spawn in the Florid Peaks
Bone Knights attacks more aggresive
Slightly more Skeletons in Florid Vale
Craft-able Nightmares! (hint, get Gurgleweeds from underwater)
Halved Seekers adamant cost
Dropped Shard-to-Gem crafting from 20 to 15
Dropped Spirit Dust per Gem from 30 to 20
Dropped Spirit Dust per Imbued Gem from 50 to 30
Controller vibration disabled until done correctly
Alt-tabbing / window focus pauses game
Fixed crash while quitting when player has multiple monitors
Fixed mouse cursor runs off screen with multiple monitors
Fixed garden not growing food
Disabled jumping while in tutorial
Crafting disabled if item is full (previously stole your materials)
Imbued message spelling error
Acid damage is consistent now (and higher)
Framerate dip from Waspet explosion fixed