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v.34 Faster progression, more aggressive enemies

Faster progression. You don't want to grind too much in a permadeath game, so this build has much faster progression. Get your spells much sooner, enjoy a swift progression and less grind.

But with faster progression, we also upped the difficulty. There are now bigger enemies in the first islands, and they are a bit more aggressive.

There's also a lots of quality of life improvements in this build. Especially for people with multi-monitor setups.

  • Warden attack behavior much more fun
  • Wardens spawn as mobs now in all levels (very rare at start)
  • Bone Knights now spawn in the Florid Peaks
  • Bone Knights attacks more aggresive
  • Slightly more Skeletons in Florid Vale
  • Craft-able Nightmares! (hint, get Gurgleweeds from underwater)
  • Halved Seekers adamant cost
  • Dropped Shard-to-Gem crafting from 20 to 15
  • Dropped Spirit Dust per Gem from 30 to 20
  • Dropped Spirit Dust per Imbued Gem from 50 to 30
  • Controller vibration disabled until done correctly
  • Alt-tabbing / window focus pauses game
  • Fixed crash while quitting when player has multiple monitors
  • Fixed mouse cursor runs off screen with multiple monitors
  • Fixed garden not growing food
  • Disabled jumping while in tutorial
  • Crafting disabled if item is full (previously stole your materials)
  • Imbued message spelling error
  • Acid damage is consistent now (and higher)
  • Framerate dip from Waspet explosion fixed