In the prior build, the wands were sort of floating in front of the camera a bit too far and they would clip into the environment as soon as you got close to anything.
It all felt a bit floaty and disjointed.
In v.77 we reworked the wands. Their default position is now closer to the camera so you feel much more connected to them. We also implemented a dynamic sensor that will push the wands closer to the camera when you are walking up against a wall. This really helps you feel grounded in the world, and you'll never see the wands clipping into the environment.
Most FPS games render the weapons on a separate layer, but this has all sorts of side effects. It's hard to match the elements correctly and they tend to look a bit like they are 'floating' above the rest of the scene (because they are). Our wands are fully integrated into the scene. So they render correctly; taking shadows and casting light on the surroundings.
Having the character actually pull their wand closer to them when up against a wall, and seeing the gem light up the wall really helps you feel grounded in the world.
- New! Environmental Wand Reactions
- Fixed bug: Dark Spikes broken (v.76 regression)
- Fixed bug: Bloodcap weren't destructable (again)