Developer postOriginal post (opens in a new tab)

v.76 New "Root Boil" Hazard and Lots of Changes

Root Boil Hazard

Only found after the Florid levels, our new hazard is a disgusting blob that grows on cliff walls, and cave ceilings. It comes armed with 5 thorns that it will spit at the player if they enter it's proximity. If you get too close it blows itself up, taking a large part of the terrain (and you) with it.

So keep your eyes out and shoot it from a safe distance.

We're also finishing work on a new enemy type which should be ready for the update coming this weekend!

  • New! "Root Boil" Hazard / Enemy
  • Change: Enemies have equal chance of spawning at all elevations (not just near ground)
  • Change: Increased Vile Shaman hit points 25%
  • Change: Increased Hell Bat hit points 25%
  • Change: Increased Horik's hit points 100%
  • Change: Bone Knight hit points upped 25%
  • Change: Reduced Seeker Spell damage at higher levels
  • Change: Reduced chances of Emerald shards in early game and late game
  • Fixed bug: removed beeping sound when starting level
  • Fixed bug: Bloodcap now destructable