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Golem? Who's Lem? (New Patch)

What's new?

The golem has pathfinding and a level to walk around in.

He also has animation and coding for punching stuff. Look at him attacking this gear.

Body parts that are going to be moving fast (usually to attack) are going to be enveloped in a field and repel George if he's crawling on it. This'll hopefully keep people from getting nauseus from riding.

It doesn't actually damage yet, but when its red it'll hurt stuff.

What's next?

You remember how I've talked about making the Base Defense a clearer design? I think I'm going to incorporate the golem into the base defense as the big win condition (kill the spawnpoints, kill the golem).

So that'll be it. Have the Golem walk towards the base, you try to delay him with obstacles and kill him. Balance between delaying the golem and fighting off the smaller enemies.

This'll require finishing the attack stuff for the Golem. Cheers!

You can help!

I need you to tell me about how well your nausea holds up, and where things go weird if they do. Please comment here or in the discussion forum, or set me a tweet. I'm @reilaos.