
What's new?
Hopefully Oculus controller scheme support works by default now (can't test myself). Support for other controllers should be possible through the binding options.
There's now a preview version of the Sky Navy assault! It's like the Army Assault level, but with flying units and a lack of ground.
I changed the music out in the level select room for something more appropriate.
What's next?
More work on units and layouts for the sky navy assault. More intergration of voicework!
I'm also planning on putting in a small marionette toy experiment in for giggles.
It's been a year and 2 days since this game went up on early access. I know I said it would be about a year to get it to 'release' state, but while the gameplay loops are technically complete, there's so much more I want to put into the game.