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Bombs Away! (New Patch!)

What's New?

The Luncheon Defense level has gotten an updated layout. It's got more sand, fewer hard straight lines. A dead golem. Looks a lot nicer (see the older post to compare!)

It's also got two more units!

  • Artillery. They'll march slowly forward and lob single magic orbs.
  • Bomber. A hot-air balloon hoisting an explosive into the air. They'll also drop their bomb whenever they die. They deal friendly fire to their fellow turtles.

The normal troops still don't do anything when they get to the base. So, uh, I guess you don't have to worry about them, yet.

The lighting, reflections and post-processing settings have been touched up across all the levels! Now they:

  1. Exist, and
  2. Are consistent across levels.

Quality settings! You have 5 different choices to pick from in case going FULL BLAST on the quality wasn't working out (which was the default for a long time). Lighting might flip out when toggling, but will be fine if you close out of Steam VR completely (just restarting WyVRn doesn't help for some reason).

What's Next?

The normal tortoise troops still need to be able to hurt the base. I'll work on that.

There also needs to be some indication for the base taking damage.

This was a lighting/graphics pass. I think sound needs another go-through, too (hopefully more voice acting!)

The framerate also drops something unpleasant when you use dragon breath and it hits stuff. Gotta figure that out.