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Collider? Hardly know'er. (New Patch)

What's New?

Not all *too* much. I've been toying with the lighting in some levels.

I've also updated some colliders in level geometry that hadn't been working quite right. Trying to make the level look more natural with its textures and smalelr details.

There's some stuff changing under the hood that you hopefully won't notice, which leads us to...

What's next?

I've been working on fighting a giant enemy. Looks like it'll end up being an enormous golem. It'll be fun, crawling around on something trying to swat you.

I'm also probably update the base defense to have a more obvious game flow, a more readily apparent win-condition.