
What's New?
Been working behind the scenes (and slacking off just a little!), so here's the obvious stuff you can see:
- Voice acting implementation has begun! There's currently a small conversation, with some accompanying animation that plays in the level select room when you first start up the game. There's more dialogue to come!
- Rearranged the main menu. It's now compartmentalized a bit. More organization to make room for new levels to come.
- SteamVR 2.0 support. Now controls can be remapped, and we have a broader support for things like Valve's "Knuckles" controller setup.
- A few texture updates. Things like concrete and rocks should look a little more detailed and less fuzzy.
There are also a few things that are probably less obvious or invisible:
- Upgraded to Unity 2018.3. There's a few features that should let me work faster and hopefully make a greater variety of enemies for less work!
- Nailed down a couple longstanding bugs, which caused some minor performance issues.
- Touched up the sound system.
- Set up rudimentary motion capture to get better animations going.
- New Substance plugin (texture stuff)
The longest things to deal with were SteamVR upgrade (which required redoing a good number of gameobjects and touching most of my control scripts), and the Upgrades to Unity and Substance. Basically, I'm hoping to never upgrade these things again.
What's Next?
More dialogue! This time while you're playing.
Maybe an option in the level select to reset the dialogue flags, if you want to hear some of them again.
More work on a new level!
Better animations for the Clockwork Zombies.
Greater variety of enemies.