
What's New?
An attempt to shake up the art direction! Outlines are here to try and make the shape of things stand out a little more. Tweaked a lot of textures and color-balancing to try to match the new lined style.
Dialogue! Some more of the dialogue is in place. I've added in three different conversations, but one won't show up quite yet.
I also added a new option in the level-select screen that should let you reset the dialogue flags in case you missed something or want to hear things again.
What's Next
I've finished writing the (first draft) dialogue. Begun searching for a voice actor to perform the remaining role in the script! That should be fun.
With the script in place, there are two other levels that need to be created! One will be another large enemy, like the Airship Takendown, but on the ground, this time. The other will be another base-defense like the Phylactery level, but portioned into clearer waves, rather than having one constant push.
And then after that, it'll be time to flesh out the levels, the aesthetics, and so on! Balance this game like I've been saying I would for months!