
What's new?
Airship level! Well, part of it. There's no way to win, but there *is* an airship that flies around with cannons that will shoot you dead if you're in range and travel in a straight line. I've also added a new option! Previously, the dragon would refuse to fly upside-down. If he launched off of the ceiling of terrain, he would quickly turn himself rightside-up again. Now, there's an option to turn that off. This will allow you to pull loops and barrel-rolls all you want. Beware, it might be disorienting, though. Sometimes you turn more than you want to with this!
What's next?
The airship is still a work-in-progress, models/UV/texture/animation wise.
Other things to do:
- Weakpoints. The ship needs to actually be destroyable, somehow.
- I'm going to make the rudder move.
- Clockwork zombies on the ship. Some will run around trying to attack you if you get on deck. Others will man the guns (removing them from their station will stop that particular gun from firing).
- Maybe some kind of boss in the form of a captain? I dunno.
