
What's New?
Also a dismounted mode! Leave George the Wyvern to fend for himself as you get up close and personal (use a fourth spell that comes with the menu button). Swing around your hammer to charge up before catching it and flying. When you land hard enough, you make a small explosion around you.

Also: more audio touchups, a sound effect here and there.
Fixed a bug where things weren't setting on fire properly.
What's Next?
The hammers need proper models and texture, and some of the spells (most of the spells) don't actually do anything while unmounted. Need to fix that.
That model for the Gust Fan is pretty much done, but untextured and the movement effects aren't done yet. That'll be in next weekend's update, I think.
Unmounted combat leaves you semi-invincible at the moment in that you don't have any hurtboxes. However, George and the phylactery remain vulnerable during that time. I'll add in the 'ability' to take damage soon.