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Sounds like a good idea (New Patch)

Sounds also like a good amplifier. There are many things that sounds like.

What's new?

Fire spells work while dismounted! So does the Air spell. Use it to move around when you don't feel like using the hammer, I guess.

The hammer has visual and audio charge indicators now.

Sound effects for things burning, crash-landing, freezing, being blown away.

Fix the particles for frost breath (Fire/Frost spell) being off-center.

Made the 'spears' made by frost spells less weird and less likely to spin out of control for no reason.

The avoidance code for the ornithopter is now smoothed out. It shouldn't just jerk 30 degrees in the blink of an eye to avoid hitting you now.

What's next?

Weapons kinda feel bad when dismounted. The casting particle doesn't move with them, and you can't destroy them like you should. I'll fix that.

Gonna retune the Fire/Fire, Frost/Frost, and Air/Air spells to require line-of-sight, instead of damaging things that are behind walls and such. Make it less spammable and such.

Gonna make an enemy to fight in the Army Assault level. He'll be a bigger guy with a shield and a gun. Should be easy enough to do.

More sound effects! This stuff's too quiet sometimes. It'll also make it easier to tell when an enemy's coming up from below you.

More tweaks to the airship level. I don't think I want to let you (or the ornithopters) fly beneath the cloud line. I might give the ornithopters a bit faster base speed. Enough that they'll be able to catch up to you if you're just flying, but not if you're boosting away. Otherwise you can just avoid them the first time and ignore them.

I might give some of them guns instead of lances.