
What's new?
The Phylactery Defense level got an upgrade. Replaced the blobby terrain asset with more rocks, made some background geometry. Gave some trees. They're destructible! There's also a second destructible bridge that you could potentially use to trap the golem. Here's the old stuff for comparison:

Your wyvern has got a little makeover, too! Some flexible cloth physics on the dragon's wings, and a proper texturing that's still readable.


The golem's also got some particle effects to make his barriers look good when attacking.
What's Next?
Sound effects! Maybe some voice acting.
Also those cool flying enemies I was talking about making should happen sometime soon.
I'm also working to get Steam badge/trading card going! Should be done in a week.