
What's New?
All the main voicework is in! The Luncheon Defense level and a bit of post-game dialogue in the level select are new this week.
Also I've added in shield ships to try to give some cover from the bullet hell that is the tortoise. They also make the level feel more alive, and like Clem is actually doing something.
What's Next?
I need to actually align the events of the Tortoise God level with the audio preceding it. As it stands things happen out of order: Clem's air support arrives before she's aware of the situation, and, in fact, before the situation even begins.
Things are finally all in place in half-polished form. There'll be some touching up, mostly in the form of animations and sound. I'm going to be adding more animations to things (dialogue in Level Select, zombie attacks). For sounds, things like the Tortoise should make sounds when they stomp. There are also a few bits of mid-game random chatter that I can put in.
Video stuff! All the in-game tutorials are based on footage of older, less good-looking versions of the game. I'm also going to begin assembling footage for the release trailer.
Somewhere down the line I'm going to figure out how to add in subtitles, too.