
What's New?
You can grab and move spells now! Instead of destroying the spell when you 'let go' of Clone magic, you just put it down where it currently is, with its old size back.
The Airship level has a full gameplay loop! If you can get to the ship and break its balloons, the ship will waver. When all its balloons are gone, then it plummets to its death. The warp home spawns right in front of where the ship was.
There are also new cannon balloon enemies! The Airship and the Balloons have nicer textures and a cloth effect on their flexible parts.
What's next?
Might tweak the new movable spells behaviour to make it more intuitive, since the rotation gets changed when you grab it. Also, working on this feature made me realize that the spell cloning doesn't respect the toggle vs hold grip (it acts like toggle), always. I dunno if anyone would want to hold for this though.
The Army Assault/Musou mode needs attention from a layout standpoint. It's flat, and the colors are gross.
More dynamic units for the airship assault would be nice, too, but I might focus on visual and sound design for a bit.
