
What's New?
This is mostly a sound update!
Ambient sounds! Gears make gear sounds. Propellers woosh. Trains chug and clatter along the track. The beach makes sound at the ocean. The giant hamster ball bounces.
Existing sounds have gotten balanced and returned a bit. For example, the sound of the clockwork zombies attacking was mega-loud and didn't change properly with distance. Now, you'll still be able to hear when combat is ongoing, wherever, but the sound is directional and fades with distance. The same went for the cannonfire. Yay!
Also retouched the music for the Army Assault level to be faster and more on-rhythm.
I still wanted something new to screenshot for you guys. So, I've put in credits for the voiceacting in the form of statues that you can interact with in the level select screen.
Oh, and dragon breath shouldn't cause enormous framerate drops anymore.
What's Next?
More sound touch-ups. That laser turret sound is too harsh. The training arena and phylactery defense levels need their turn at getting ambient sounds. The ballons could probably do with some wind-whipping kind of effects, too.
The Luncheon Defense basic tortoises still need to be able to destroy the building.
I still need to make Luncheon Defense compatible with Endless Mode. Endless mode itself might change from an 'option' to 'Side Mission' since only a few of the missions make sense being endless.