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A Slow Invasion (New Patch!)

What's New?

Started blocking out the layout of the last level! Waves of turtle and turtle-based enemies! At the moment, it's just one type of enemy, and it can't do anything besides walk towards your base until it dies. But it comes in waves! There'll be four of them total.

I've also made the nature of the victory circles more obvious with a little 'home' symbol on them and a 'lock circle' that shows up where the circle will go once you beat the level. This way:

  1. You know what that blue circle on the ground/in the air actually means!
  2. You know where it'll show up once you win.
  3. You know if you've actually won or not, instead of wondering if you've already won and just can't find the home circle yet.

Also laid down some placeholder assets to get ready for more voiceacting.

Laid down some reflection probes and lighting changes in some places, with some accompanying changes to textures. Thing should look nicer, more dynamic and reflective in some places (especially the Army Assault level).

What's Next?

The new level is kind of plain. It needs some sprucing up.

The enemies in the new fighter need a way to actually hurt your base.

More enemy types! I'm thinking turtle sky bomber.

More work on voice framework. While I'm at it, there needs to be some work on the sound effects (especially ambient ones). I'll put in a bit of time for that.