
We've hit a milestone!
After (mostly) weekly updates, we've hit what I considered internally as a large milestone in this game. Look at how far we've come! Since starting, we've:
- Added in two levels, and fleshed out the two levels we already had.
- Added in several songs and sound effects everywhere.
- Moved from one kind of featuresless grey enemy to to having several kinds of enemies with detailed models and unique behaviours.
- Golems!
- Airships!
- Ornithopters!
- Battering Rams!
- Hot air balloons!
- Laser turrets!
- Cannons!
- Redid the models and textures for nearly everything.
- Added moving features of the level that you can interact and climb on.
- Added in a new method of moving while dismounted!
- Redid some of the spells entirely, making each one unique.
- In-game tutorial videos!
- New magic-systems for free-drawn magic (not in a circle), cloned magic, and moving circles around.
Just look at the difference between these two screenshots!


What's new?
We've got a new trailer. Go check out the store page! It's 3x as much trailer as there was before, and with a lot nicer looking stuff in it.
Those camera controls are in-game now. You can turn on the secondary camera and move it around with menu spells, instead of messing with keypresses.
I redid some of the music on the airship level. The music loop is longer, and it isn't all in the upper-range of notes, which was awkward.
I also replaced some colliders which had disappeared, causing the airship to be invincible.
Fixed up the army assault level so the NPCs attack them properly.
What's next?
The inverse-kinematics for some of the dismounted stuff will occasionally flip out, and I'm having trouble figuring out why. I'll fix that up before moving on.
I think we need to pass over numbers for balance.
I think it's time to make another level. I'll have to hash out what exactly it will be, but it'll be fun.
I might also put the hamster ball into the main game (without the stickiness).
More music. The phylactery defense and the training arena share a song. Gonna fix that.