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Milestone Trailer! (New Patch)

We've hit a milestone!

After (mostly) weekly updates, we've hit what I considered internally as a large milestone in this game. Look at how far we've come! Since starting, we've:

  • Added in two levels, and fleshed out the two levels we already had.
  • Added in several songs and sound effects everywhere.
  • Moved from one kind of featuresless grey enemy to to having several kinds of enemies with detailed models and unique behaviours.
    • Golems!
    • Airships!
    • Ornithopters!
    • Battering Rams!
    • Hot air balloons!
    • Laser turrets!
    • Cannons!

  • Redid the models and textures for nearly everything.
  • Added moving features of the level that you can interact and climb on.
  • Added in a new method of moving while dismounted!
  • Redid some of the spells entirely, making each one unique.
  • In-game tutorial videos!
  • New magic-systems for free-drawn magic (not in a circle), cloned magic, and moving circles around.

Just look at the difference between these two screenshots!

What's new?

We've got a new trailer. Go check out the store page! It's 3x as much trailer as there was before, and with a lot nicer looking stuff in it.

Those camera controls are in-game now. You can turn on the secondary camera and move it around with menu spells, instead of messing with keypresses.

I redid some of the music on the airship level. The music loop is longer, and it isn't all in the upper-range of notes, which was awkward.

I also replaced some colliders which had disappeared, causing the airship to be invincible.

Fixed up the army assault level so the NPCs attack them properly.

What's next?

The inverse-kinematics for some of the dismounted stuff will occasionally flip out, and I'm having trouble figuring out why. I'll fix that up before moving on.

I think we need to pass over numbers for balance.

I think it's time to make another level. I'll have to hash out what exactly it will be, but it'll be fun.

I might also put the hamster ball into the main game (without the stickiness).

More music. The phylactery defense and the training arena share a song. Gonna fix that.