
What's new?
This update's mostly touch-ups and bug fixes.
Got that cannon asset in more places, like those balloons. Fewer grey cylinders!
Line of sight now on fire and ice bursts spells. You don't get to blast stuff through shields and walls now.
Bringing unmounted mode up to speed!
- Destroying weapons while dismounted works now.
- Wand casting point and particles now move properly with equipping/destroying weapons.
The Secondary/3rd person camera now renders clouds properly.
Audio tweaks for the wind while flying.
What third person camera?
Oh, that's been in there for a while, undocumented. Press "Z" to toggle it on and off. Press spacebar to move it between spots. One of those spots is actually a 1st-person view, but rendered wider and larger, and centered in the head. The normal 1st-person view is from just one eye, and cropped.
This secondary view makes for nicer recorded footage, but also puts more work on your computer. You'll probably see your framerate drop when it's on.
What's next?
I'll give the third person camera an in-game toggle so you don't have to take off your headset and walk to the keyboard to manage it. Maybe store the value between levels in the same session, but default it back to off between play sessions.
The sound balance for the airship level's music need addressing.
After that, it's time for another milestone trailer, I think. There's been an entire level, a host of sound effects, an entire locomotion method, and a suite of visual updates since the last one.