What's new?
- Smart armature enabling/disabling. Basically I can have more units on the level before the game starts to slow down from physics updates.
- Spawn touchups. Too many wizards in the musou mode.
- Visual updates:
- Clockwork zombie touchup. They have windup keys now.
- Grass fixed to better match the ground textures beneath it.
- Texture updates. The Base Defense level now has the same textures the other levels have, instead of the flat colors. Will probably revisit to make it better.
- Fewer mysterious floating, invisible light sources. Now there are lamps and lightbulbs and stuff!
- Sound effect system. The train has sound effects that are tied to the animations. Will use this system for more sound effects elsewhere. It'll be cool.
- Ball pit absorbables. The ball pit has a few of the assets from the other levels as things to absorb now (zombie turn keys, the laser projectors, light bulbs).
- Messed with the Fire + Iron spell so it doesn't eat as much CPU power.
What's next?
I have some music and sound effects that I haven't actually gotten into the game. I'll do that. I also probably need to create music for the ball pit. It'll be a longer version of the short blurb at the end of the trailer.