Developer postOriginal post (opens in a new tab)

No clever title (Path Notes)

What's new?

  • Smart armature enabling/disabling. Basically I can have more units on the level before the game starts to slow down from physics updates.
  • Spawn touchups. Too many wizards in the musou mode.
  • Visual updates:
    • Clockwork zombie touchup. They have windup keys now.
    • Grass fixed to better match the ground textures beneath it.
    • Texture updates. The Base Defense level now has the same textures the other levels have, instead of the flat colors. Will probably revisit to make it better.
    • Fewer mysterious floating, invisible light sources. Now there are lamps and lightbulbs and stuff!

  • Sound effect system. The train has sound effects that are tied to the animations. Will use this system for more sound effects elsewhere. It'll be cool.
  • Ball pit absorbables. The ball pit has a few of the assets from the other levels as things to absorb now (zombie turn keys, the laser projectors, light bulbs).
  • Messed with the Fire + Iron spell so it doesn't eat as much CPU power.

What's next?

I have some music and sound effects that I haven't actually gotten into the game. I'll do that. I also probably need to create music for the ball pit. It'll be a longer version of the short blurb at the end of the trailer.