Hello warlords of Ortus Arena,
The fellowship of the Ortus development team has gathered and made up a plan for the coming months. Due to some company misfortunes we had put Ortus aside, but this night the five of us have put our hands together to continue to work on it in our spare time: we really believe in this beautiful game, we want to make it great!
Our goal is to create an inspiring platform where strategical gamers can have an intellectual battle with gamerules that are easy to learn, but difficult to master.
With Ortus we want players:
- to feel pride when having won a tough battle;
- let them live on the balancing edge of aggressive attacks and thoughtful defence;
- discovering and increasing their tactical talents
- to be part of a community with fierce competition, but also were everyone shakes each other’s hand with great respect.
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The coming period we are going to work on the following:
- 1st week of March 2017 we have gotten rid om some bugs like: Ortus
- doesn’t work on some Macs, abundance of mist on the playground.
- 1st week of April 2017 we have made the AI smarter, added functionalities to stimulate online multiplayer battles and gather more online players.
- Onwards from May 2017 we will work on some additional functionalities in Ortus multiplayer like different battle boards (the ones in the campaign), do some small bugfixing.
- During this time we also gather your wishes and advice for improvements.
Help us by giving feedback and to enlist so we can approach you for some testing. Send a message to [email protected] or reply in the community
Greetings from the Ortus team
And see you on the battleground.