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Patch Notes - 0.0.55

New update live!

This update mostly targets Oculus and OSVR but brings in fixes for other platforms as well.

Beta 0.0.54 Dec 7

Fixes
- Changed input systems away from OSVR default (for non-OSVR users)
- Decreased sensitivity for input systems
- Changed how the ClientKitPrefab context loads for OSVR users
- Added automated crash report submission (built into Unity)
- Reduced the reach of the creatures by 20%
- Softened and changed the culling for Flashlight shadows

Beta 0.0.55 Dec 10

Fixes
- Set auto assigned objects to go to right handed by default
- Removed the special effects causing Oculus to double image (scare FX)
- Fixed two shader CS entries (minor)
- Fixed an additional case where flashlights can fall into nothingness
- Fixed jump button on Oculus
- Better lock down system for gamepad interactions
- Fixed Oculus being unable to pickup flashlight
- Fixed Flashlight not following on Oculus and OSVR
- Further reduced mouse sensitivity
- Cleaned up some internal folder structures