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Patch Notes - 0.0.53

Huge update.

Beta 0.0.49 Nov 30

Fixes
- Added mouse-lock (can be disabled by using the -unlockmouse launch param, or the settings.dat)
- Added a fix for players falling off the map on gamepad mode Death and Victory scenes
- Fixed material on spark effect (bedroom)
- Fixed outdoor scene to prevent teleporting outside of the building
- Fixed Tape Player in Main Menu (wasn't playing)
- Episode Selection went to the wrong scene, bypassing a cutscene.
- Completely rewrote the input selection and management system
- Fixed a bunch of display issues (only impacting Oculus users)
- Removed a bunch of code for enabling/disabling direct mode in OSVR (as OSVR should be doing it automatically)
- Oculus view wasn't resetting between scene changes
- Found a case where the tutorial level would progress (when in reality, it isn't ready to yet)
- Fixed flashlight vanishing sometimes after pickup
- Fixed Scare Effects for visuals that have been disabled for quite some time

New Features
- Added a "cup" to the Epsiode selection room (only HTC Vive folks will be able to figure out why, hint: Smack the light! OK, in honesty, it is just a fun way to smack the light.)
- Made the folder appear only after X amount into the tutorial dialog
- Made the episode selection folder make a sound when hitting the table
- Non-VR players now get anti-aliasing enabled
- Added new params, -ovr, -gamepad, -keyboard, -novr for overriding behaviors & added to settings.dat
- Added an "Auto Quality" manager, that will increase or decrease graphics quality based on current FPS
- Recorded new audio clips for some of the tutorial style events
- Added mouse information to hover over for non-HTC Vive users
- Added another new param -noautoquality to disable the auto quality system & added to settings.dat
- Flashlight pickup now shows usage information
- Changed front door, and other door textures
- Non-HTC flashlight was starting turned off, causing a switch state issue. Now starts turned on.
- Adjusted the non-HTC interaction holders to aim where you are looking better
- HTC Vive flashlight still operated with pickup capabilities, should have been disabled
- Fixed text overlay getting cut off
- Re-adjusted text at end-of-demo
- Added audio states at end-of-demo
- Users can now hide from the aliens

Improvements
- Increased the table size in the Episode selection room
- Updated Text on Dath and Victory
- Nightlight in Bedroom (could get a bit dark in there)
- Bed is less shiny
- Changed the tablets OS to Ubuntu Touch
- Reduced poly count of outer world on top two levels (~20%)
- Swapped some signs around
- Swapped some art from different scenes such as Main Menu
- Simplified PlayerController by moving it beside ControllerManager and recoding it to be more flexible
- Cleanup & Abstract away the Input Methods, adding a bunch of keyboard buttons, and removing a bunch of secret debug ones
- Createed new player controller structures for GamePad and Oculus to make them less dependant on OSVR
- Gamepad X, Keyboard F, HTC Vive Trigger, now turns on/off the flashlight
- Updated to the latest version of the Game Engine (fingers crossed no unexpected bugs!)
- Smoothed out gamepad & mouse movements
- Swapped out the Apartment 3D models, should be better
- Update available now only generates if you have an "older" build, not if you have a "newer" (eg. beta) build
- Improved different visual quality settings to make the change less noticible
- Rebuilt lighting for main apartment with new models
- Fixed an issue where enemy death FX sometimes causing crashing
- Fixed an issue where the player could fall off the map (Victory/Death)
- Flashlight follow is a bit more snappy
- Flashlight creation spot now moves aorund a bit
- Key creation spot now moves around a bit
- Fixed an issue with screen fading on non-Vive setups

Beta 0.0.50 Dec 2

Fixes
- Finally fixed autodetection
- Resolved many crash issues with Unity 5.5 caused by unsafe changes in their Particle and Lens Flare modifications

Beta 0.0.51 Dec 4

Fixes
- After pouring through crash dumps, resolved major crashes in 5.5 by bringing in new particle systems and effects
- Resolved crash states on scene switching
- Fixed an issue where you hide from the enemy, and he doesn't give up
- Bunch of changes for lighting improvements
- Completely new lanch screen system

Beta 0.0.52 Dec 5

Fixes
- Transition states sometimes wouldn't use an ASYNC load (so no fancy fade out for OSVR users)
- Softened controller input
- Everything fades between scenes
- After seeing intermittent problems with input at different FPS, rewrote the entire input system to have a better non-FPS structured approach

Beta 0.0.53 Dec 6

Fixes
- Whole bunch of VIVE specific fixes, new launch methods, and better overall interaction throughout for VIVE users