Abduction Prologue - Released
As some of you may know by now, the Abduction Prologue was one of our very first VR games, created over 2 years ago as an OSVR game for being demoed at the Razer booth for E3.
Over time, we expanded a little bit on the content, and rounded out the demo until it became an actual small game all of its own.
I'm proud to announce that today, we formally launched the game into release.
Pages Split
As you may have noticed, we started splitting the content pages many months ago, and are still making page changes. Our intent is to keep the different game titles separate and allow people to provide feedback on the different titles as they have become so different over time.
What's New
We made some changes in the last update:
- Fixed latency issues with objects for Oculus and Gamepad players
- Improved gamepad support for Oculus and OSVR
- More reliable and faster auto-detect systems for VR headsets
- Performance improvements to increase FPS
- Added a new content room
- Added in a crowbar
- Blocked out the main entry
- Changed how some systems work to make it harder to cheat and get ahead of the game
Disclaimers & Notes
- The original game was intended for OSVR (2016) and the mechanics were not intended for HTC vive at the time
- This game predates Oculus Touch controllers (see below)
- Being very early VR, the game predates modern VR frameworks. As such, it lacks some of the VR tricks used today to prevent cheating and wall walking
Please note: The game currently does not support Oculus Touch. However, we were recently accepted into the Oculus Start program (and we HIGHLY recommend it for other small studios). When we receive the hardware, I'll start bringing support to this title.
Found the game interesting, but something more? Follow our work on Abduction Episode 1 !