Added ability to define default scripts for tiles and objects in the Voxel Editor (which will be assigned for those newly added to a map)
Added ability to iterate over an entity's model tags in "For" loops (e.g. for tag in entity["xyz"].tags do ... end)
Added ability to check for values in tag arrays using the "contains" conditional operator (e.g. if self.tags contains "human" then ... end)
Added ability to check if a group contains a specific entity using the "contains" conditional operator (e.g. if group["xyz"] contains entity["abc"] then ... end)
Added ability to reference or modify a character's experience points in scripts (e.g. if player.xp > 1000 then ... end)
Added ability to use compound assignment operators (+=, -=, *=, /=) in scripts (e.g. global.property["counter"] += 1, which adds 1 to the counter property)
Added ability to reference and modify character stats via scripting (e.g. player.stat["attack"], supported stats in this release include "hp", "max_hp", "xp", "attack", "defense", and "move_range")
Added ability to reference tile entities in scripts by their coordinates (e.g. tile[0, 0, 0])
Added new scripting function "Remove Item From Container" which removes one or more of an item from a container object and returns a numeric value indicating how many were successfully removed (e.g. remove_item_from_container(entity["chest"], "ITEM_0001", 2))
Added new scripting function "Assign Entity ID" which assigns an ID to an entity, or clears it if an empty string ("") is used, and returns true/false indicating whether ID assignment was successful (e.g. assign_entity_id(entity["xyz"], "New ID"))
Added a counter variable to the scripting language for getting the number of tiles a character has walked (e.g. player.counter["tiles_walked"] to get how many tiles the player has traversed)
Added a button to the Item Editor for opening a usable/consumable item's script in the Script Editor
Added a confirmation dialog when deleting platform waypoints from the Entity Properties panel in the Map Editor
Added "and" and "or" keywords to syntax highlighting logic for scripts (e.g. in source code text boxes)
Added "X" button to clear the "Available Functions" filter in the Script Editor when text is entered into the field
Added "X" button to clear the item list in the Item Editor when text is entered into the field
Added confirmation popup when removing a project from the "Recent Games" list on the Game Manager dialog
Added script syntax highlighting to appropriate visual script node fields (conditions, variable expressions, direct entry, etc.)
Updated display of entities in scripting (via Print, Display Message, etc.) to output descriptive text (e.g. [Entity:goblin@(0, 0, 0)] instead of scene node name
Updated object placement logic in Map Editor to automatically change "Walk and Interact" navigation paths to "Interact Only" when placing impassable objects with a default script
Updated "Entity by ID" option of the Entity Expression Builder dialog with a checkbox for using just the ID string instead of the full entity["..."] syntax
Updated "Add Item To Container" scripting function to also support entity references (e.g. self) instead of just an entity ID string
Updated UI elements for "Moving Platform" setting to open the built-in documentation when dragging and dropping Justin guide
Updated Conditional/Entity/Variable Expression Builder dialogs to use script syntax highlighting in expression field
Updated "Add Item To Container" scripting function to return a numeric value indicating how many of the item were successfully added to the container (allowing usage in conditions, arithmetic expressions, etc.)
Updated "Give Item" and "Remove Item" scripting functions to return a numeric value indicating how many of the item were successfully added/removed
Updated "Copy Properties" feature in the Map Editor to allow pasting properties to multiple entities at once
Fixed issue where platform waypoints where not able to be deleted from the Entity Properties panel in the Map Editor
Fixed issue where changed maps other than the one from which a game was saved were not being properly restored upon loading and returning to the other maps
Fixed issue where a custom interaction cursor assigned to a tile would incorrectly show when hovering over it if the player was already standing on that tile
Fixed issue with NPCs not properly being destroyed/removed from the game when killed by a damaging tile script
Fixed issue where existing quick scripts could fail after adding others to a map and then loading a previously saved game
Fixed issue where "initiator" reference was not being connected to the player for "on close" scripts of item containers
Fixed issue with pause menu not completely displaying sometimes when a game was running at lower frame rates
Fixed issue where Script Editor logic nodes were appearing in the "Available Functions" list after the filter was used
Fixed "signal already connected" errors when re-opening a container in-game that was already open
Fixed issue with the .coord script syntax not working properly for tiles
Fixed issue with Asset Library not being properly reset upon closing
Fixed issue with certain fields of visual script nodes not being visible after generating graph from source code
Fixed vertical placement of certain visual script nodes following If/While nodes when generating graph from source code
Fixed issue where "Start" node of visual scripts would be too wide sometimes
Documentation: Added built-in documentation for the "Platforms" functionality
Documentation: Added built-in documentation for the "Move Platform" scripting function