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GAME UPDATE #3 - 9/02 @ 10:30 (PST)

Hello everyone, and Happy Friday!

With your help in reporting, we've made a handful of fixes to the game, including localization improvements and balance changes.

Thanks for all the support, and enjoy!

-8Bit

GENERAL IMPROVEMENTS:

  • Fixed UI issue where Harvesters on the loadout and Unlocked screen were in different orders
  • Crash fix for use of Holy Arrow super weapon at match end
  • Additional agro animations added for a variety of units
  • Fixed targeting issue with fac 1 and 2 engineers where they could self-heal which is not intentional
  • Disabled the timeout on UGC map downloads
  • Map Editor: Allow users to zoom out further when the camera is unlocked
  • Fix for dragon attack loop staying active in certain cases (when its target dies)
  • Fixed Tech Tree faction page "tech" button in tactical mode
  • Crash fix for Pikemen killing an Air Factory while it's producing units
  • Prevent units from targeting air units which are still under production
  • Variety of German, Chinese, French translation fixes
  • Stat screen will no longer show gifted resources from other players as earned income

BALANCE CHANGES:

  • Heavy Tank: Build cost increased to 280 (was 250)
  • Hordes Turrets: Build cost increased to 300 (was 250), Build time increased to 18 seconds (was 15)
  • Armies Engineers: Adjustments made to healing behavior to hopefully make them more intelligent and responsive when idle and during attack-move