What's New?
- Added Hard difficulty to the settings menu. And adjusted the first three levels to take advantage of it.
- Made a few changes to menu styling, and sounds.
- Changed Orthros (the two headed dog). Instead of each hit to his neck having a random chance at severing, now each head/neck has a couple hundred hitpoints instead. I made the change because I think a lot of people didn't recognize it was random, and instead thought it was just bad hit detection.
- Buffed the computer's AimFollow ability, now instead of re-aiming at you during an attack every second, they will re-aim at you every 120ms (or 0.12 seconds). This only affects the computers who use this ability, most of the weaker ones don't have it.
- Added WalkFollow to the AI abilities, so now every enemy has the option to follow Minotaur during an attack. It's like a gap closer, but less effective.
- Disabled Minotaur's ability to run while locked onto a target, because it's too easy to evade attacks while running and target locked. This also prevents Minotaur from locking on, and spamming his charge attack. You can still do the charge attack if you want, just not while target locked (because that's too easy).
- Added a new enemy to level 1 (The Road), a fat guy with a small hammer.
- Made the dagger cultists more aggressive on Hard difficulty. By giving them aim and walk follow, and reducing their attack range to where they're unlikely to miss.
- Gave the torch cultist aim and walk follow for all difficulties. Because I wouldn't want people playing on Easy to think the game is TOO easy. :)
- Adjusted Greek spearman's AI for Hard difficulty. Lowered his cooldown by a second, got rid of his 250ms charge time, and gave him aim and walk follow (of course!). Also allowed him to spam his spear attack with no cooldown if Minotaur runs/charges too close.
- Added a new enemy to level 2 (The Temple), a Cultist with a ranged magic attack, that drains your stamina to zero.
- In level 3 (The Sky Level), increased the Harpy's damage for all of her attacks. On Hard difficulty the Harpy and Volcrate enemies have their wait AI disabled, so they won't stop at all once they see you.
- Changed computer's maximum vision from 30 meters to 90 meters (295 feet). So they'll chase you longer now before giving up.
Bug Fixes
- Fixed a bug where the free camera would go through the floor. Now it zooms to stay above the floor (or ground).
- Fixed a bug where sometimes the free camera would zoom in forever, then never come back. (most noticable in The Temple level)
- Fixed the skyboxes, that disappeared in manual camera mode.
- Fixed a bug in the pause menu (during game) that wouldn't let you choose a different level.
- Fixed the Giant Greek's spin attack, so it won't spin away from you anymore.
What's Next?
More hard mode! Level 4 and it's enemies need to be adjusted to use the new difficulty, especially the boss.