What's New?
- Added a target lock on ability, when close enough to an enemy just press the right joystick button (or Q on a keyboard), and the free camera will lock onto the enemy. To unlock, either kill the enemy or press the lock button again.
- Fixed a new bug in Minotaur's auto aim. Which made his chop and aerial attacks really hard to land. But now that that's fixed he will automatically atack the closest enemy infront of him.
- Increased the manual camera's rotation speed.
- Made Minotaur hold his halberd weapons properly, before now he was holding them with the axe side facing himself. Thankfully I fixed this one before the Youtubers spotted it.
What's Next?
With this new target locking ability, all the enemies feel too easy to fight. So in my next update I want to have a new Hard difficulty, where enemies are smarter (or better at tracking you each attack), and more aggressive (less cooldown and vulnerability time).