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v1.0.9 is Now Live!

Another patch with bug fixes!

Patch Notes:

v1.0.9
- Rebalanced some cards and fixed some minor bugs
- Fixed Repent/Ignite not working as intended
- Added a few new visual effects to the game (new upgrade pips, wings on end level button, golden hammer for some cleric skills)
- Changed "Sort by Level" in inventory to "Sort by Category"

v1.0.8
- Shifted Weakness to clear at the end of turn instead of the beginning. This is quite a significant change, since it means Weakness applying effects are much more potent.
- Chain Strike is free again, to compensate for the buff to Weakness
- If you ever start a round with no cards in hand, you now get a free draw and can have at least one card
- Cancelling now does not overlap: it checks for Dodge first, then Hidden, then Interrupt effects. Previously a card might trigger all three, now you don't waste a Hidden charge or Interrupt card if you Dodge successfuly, etc.
- Rogue Level 3 passive is changed to "+2 Starting AP" instead of "+1 AP per support card"

v1.0.7
- Consumables now draw a card when you manually discard them
- Added new Altar blessings/curses
- Rebalanced some cards

v1.0.6
- Discrete volume control for sound and music! Now you can change the volume in 10% increments
- Merchants now offer Delete/Upgrade services for a fee. The more you use the service, the more expensive it becomes!
- Many cards given additional levels and rebalanced
- Some Companion abilities changed and rebalanced
- Fixed Legendary Mode item duplication bug
- Fixed Level Up/Merchant additional card offer bug

v1.0.5
- Nerfed enemy AP to start at a more reasonable value
- Nerfed Green Dragon's initial poison stack and starting mana for all Dragons
- Added 'Legendary Mode' for those who want a much tougher challenge: this is optional at character creation that appears once you beat the game at least once, and makes the following changes:
i) no hp boost from armor/accessories
ii) an additional secret boss after the Harbinger
iii) equipped items are permanently lost on death
- Added new achievement for Legendary Mode completion
- Fixed a recursive bug with multiple opposing "Enough!" cards in play

v1.0.4
- Added a new card: "Enough": an interrupt card that ends the enemy turn if six or more cards are in play. Rogue lovers will know soon enough which enemies has this...
- Fire Golems and Red Dragons now have Immolation that deals fire damage for each card played by their opponent
- Some enemies now have initiative and start the battle before you
- All Dragons now have a special passive ability
- Card Burn now banishes your remaining hand instead of discarding them
- Regeneration value capped at 25 HP/turn. At max regen, the card heals a set amount of HP instead.
- Druid's Bear works as intended now
- Fixed some minor bugs collected from feedback

v1.0.3
- You can now continue a saved level even if the boss has been defeated
- Whenever an enemy plays a card for the very first time, the game stops and plays a brief notification to give you enough time to read the card. This will be a precursor to a proper encyclopedia system later!
- Upgrading should show the proper AP/Mana cost, and cancelling it will only show the same options as previously offered
- Dwarven items (+2AP) now work as intended!
- You can now respec your upgrade tree, but only ONCE per saved slot! Just click on the Reset All button and confirm your decision. It can't be undone!

v1.0.2
- You can now cancel Upgrade/Delete options from Captains, Healers and Altars
- Rogues nerfed: Chain Strike/Reposition now costs 1 AP each (was previously free to play)
- Status boxes changed to tooltip style: by default they show only a basic summary, but you can mouseover for full details
- Upgrading a card now describes its new upgraded effect as well
- HP orb shows max hp in smaller letters below current HP
- Purge Sins now does the correct amount of damage
- F12 now takes screenshots in the map screen as well

Enjoy the new update, keep the feedback coming, and may you be the best Monster Slayer you can be!